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PostNapisane: 2010-10-09 12:15:21 
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już wczoraj były

Przed północą nie były, chyba, że na US ;)
Za dużo tych champów, nie wiadomo, czym grać ^^


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Helppppppppppp, nie moge grac, ciagle mi to wyskakuje, WTF. Zadnego nowego firewalla nie instalowalem, wszystko bylo ok przez 1,5 miesiaca, do dzisiaj..................

Chcialbym dodac, ze w practice wszystko dziala O_o

What the kur fuck

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Ostatnio edytowano 2010-10-09 12:45:21 przez PwnT^, łącznie edytowano 1 raz

Góra
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Mam to samo, wywaliło 5min temu a wcześniej działało dobrze, na practice jest to samo.


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To wina servera. Nie wytrzymuje od wczoraj. Nic na to się nie poradzi.


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Miałem to rano, teraz mam znowu. Ot dane do serwera idą, od serwera ni bajta, więc gra nie rusza. Czekać trzeba, aż wywali z gry i modlić się, by nowa zaczęła trybić.

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Niech wywala te wszystkie champy bo sie grac nie da -.-

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to nie przez wszystkie champy... daj sobie cancel i poczekaj az cie wywali... czasem sie tak dzieje

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wy też macie takie spadki fpsów ? znowu mam tak samo jak kiedyś, wtedy można bylo wyłaczyć lolclient exe i bylo piknie, teraz po reinstallce dupa S: wylaczenie procesow i innych pierdół w tle nie daje efektów, jedynie lol i ts działaja


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Prócz problemów ze startami gier i dc z chatem od czasu do czasu nic się nie zmieniło, nadal ustawiam sobie LolClient.exe na low priority i gra mi chodzi tak samo, jak zwykle.

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Anivia

* Stats
o Increased HP per Level to 70 from 65
o Increased Base Damage to 48 from 45


Amumu

* Bandage Toss
o Reduced Cooldown to 16/14/12/10/8 from 18/16/14/12/10
* Curse of the Sad Mummy
o Reduced Duration to 2 from 2.5

Blitzcrank

* Stats
o Increased Mana per Level to 40 from 36
* Static Field Static Field
o Reduced Cooldown to 30 from 40
o No longer targets stealthed units
* Overdrive Overdrive
o Reduced Cooldown to 15 from 20
o Reduced Mana Cost to 75 from 90
o Now Reduces Movement Speed by 75 instead of 25% (fixes an edge case bug)
* Mana Barrier Mana Barrier
o No longer uses or refunds Blitzcrank's mana


Cho'Gath

* Rupture
o Reduced Cooldown to 9 from 10
o Modified Mana Cost to 90 at all levels from 80/90/100/110/120
* Vorpal Spikes
o Now classified as a SpellAoE (procs Rylai's Scepter and Spell Vamp)


Corki Corki

* Gatling Gun
o Reduced Mana Cost to 60/70/80/90/100 from 60/75/90/105/120
* Phosphorous Bomb
o Reduced Mana Cost to 80/90/100/110/120 from 90/100/110/120/130


Evelynn

* Passive
o When Evelynn scores a kill or assist, she gains 100 + 30*level health.
* Hate Spike
o Damage rescaled to 25/38/50/63/75 (+0.33) from 25/40/55/70/85 (+0.28)
o Second Hit does 100% damage, up from 50%.
o Second Hit prioritizes nearby wounded enemy champions instead of a random target.
o Hate Spike mana cost rescaled to 10/12/14/16/18 from 8/12/16/20/24.
o Hate Spike leeches 5/10/15/20/25% of the total damage dealt.
o If the target is alone, Hate Spike deals 33% bonus damage.
o Hate Spike seek range increased to 375 from 350.
* Shadow Walk
o Duration fixed at 30 seconds from 20/30/40/50/60.
o Stun Hit effect coming out of stealth reduced to 1s at all levels.
o Gives 10/14/18/22/26% bonus movement speed during shadow walk and for 4 seconds after shadow walk.
o Evelynn fade time reduced to 1.25s down from 1.5. Her maximum fade time reduced to 4s down from 5s.
o Mana cost rescaled to 100/90/80/70/60 from 75/75/75/75/75
o Cooldown rescaled to 16/14/12/10/8 from 12/12/12/12/12
* Ravage
o Damage reduced to 75/130/185/240/295 (+0.75) from 80/135/190/255/320 (+1)
o Mana cost reduced to 75/85/95/105/115 from 90/105/120/135/150
o Ravage now reduces 10/15/20/25/30 armor and magic resistance from the target (up from 10/14/18/22/26).
o Ravage range increased to 500 from 250.
o Ravage cooldown increased to 10 from 9.
o Ravage incorporates a dash to the target. o
* Ultimate
o Remade as Exuding Embrace.
o Evelynn channels the essence of night, blinding enemies in the targeted area as well as reducing their movement speed by 45/60/75%.
o Cooldown goes from 90/75/60 seconds.
o Range 650, AoE: 275 o
* Stats
o Base AS increased to 0.695 from 0.658.
o Armor gain per level increased to 4.5 from 4.
o Base health increased to 414 from 389
o Health gain per level increase to 86 from 76.
o MP/5 per level increased to 0.4 per level from 0.25 per level.
o Base MP/5 raised to 4.6 from 3.6

Fiddlestick

* Drain
o Reduced Cooldown to 10 from 12
o Reduced Mana Cost to 80/95/110/125/140 from 80/100/120/140/160
* Dark Wind
o Reduced Cooldown to 14 from 15


Galio

* Righteous Gust
o Increased Mana Cost to 80/85/90/95/100 from 70/75/80/85/90
* Resolute Smite
o Increased Mana Cost to 70/75/80/85/90 from 60/65/70/75/80
* Idol of Durand
o Increased Mana Cost to 100/150/200 from 100/145/190
o Reduced Duration to 2 from 2.5


Gragas

* Barrel Roll
o Reduced Cooldown to 11/10/9/8/7 from 12/11/10/9/8
o Now slows attack speed by 20/25/30/35/40%
* Drunken Rage
o Reduced Cooldown to 25 from 30
* Body Slam
o Increased Cooldown to 7 from 6
* Explosive Cask
o No longer slows attack speed


Jax Jax

* Equipment Mastery
o Tooltip updated to show health gained from each source dynamically
* Leap Strike
o Cast time reduced by roughly 20% and travel speed increased accordingly
o Ability power ratio decreased to 0.7 from 0.8
* Empower
o Now only deals damage to a single target rather than AoE
o Resets Jax''s swing timer when cast
o Damage increased to 60/90/120/150/180 (+0.3 AD)(+0.4 AP) from 40/60/80/100/120 (+0.2 AD)(+0.2 AP)
o Mana Cost decreased to 20 from 35
o Cooldown increased to 9/8/7/6/5 from 5/5/5/5/5
o Tooltip corrected to accurately state it deals magic damage
o Fixed bugs where Empower incorrectly did less damage when used at the same time as Leap Strike or each 3rd Relentless Assault strike. o
* Counter Strike
o Damage increased to 80/110/140/170/200 (+0.6 AP) from 80/100/120/140/160 (+0.6 AP)
* Relentless Assault
o New Active: Immediately grants Jax full stacks of Relentless Assault. Costs 80 mana. Cooldown of 60/60/60 seconds.
o Buff icon now dynamically shows the number of Relentless Assault stacks which Jax is benefitting from.
o Tooltip correctly indicates that Jax gains up to 10 stacks of Relentless Assault.


Karthus

* Lay Waste
o Reduced Mana Cost to 20/26/32/38/44 from 20/28/36/44/52
* Wall of Pain
o Reduced Cooldown to 18 from 22


Kassadin

* Nether Blade N
o Reduced Cooldown to 12 from 15


Katarina

* Death Lotus
o Now fires 3 blades at all levels


Malphite M

* Seismic Shard
o Reduced Cooldown to 8 from 10
* Unstoppable Force
o Reduced Cooldown to 130/115/100 from 140/125/110
* Ground Slam
o Fixed a bug causing it to look like it had shorter range than it actually did


Malzahar

* Nether Grasp
o Reduced Range to 700 from 750
* Call of the Void
o Reduced Mana Cost to 80/90/100/110/120 from 90/100/110/120/130
* Null Zone
o Modified Mana Cost to 90/100/110/120/130 from 80/95/110/125/140


Miss Fortune

* Stats
o Reduced Base Armor to 12 from 15
* Scattershot(Make it Rain)
o Reduced Slow Percent to 15/20/25/30/35% from 20/25/30/35/40%
* Bullet Time
o Reduced Range to 1400 from 1500
o Reduced Physical Scaling to 40% per shot from 45%
* Strut
o Reduced Movement Speed Cap to 70 from 80
* Ricochet Shot
o Reduced Bounce Range to 500 from 575


Morgana

* Black Shield
o Reduced AP Ratio to .9 from 1
* Soul Shackles
o Reduced AP Ratio to .9 from 1
o Reduced Damage to 175/250/325 from 175/250/350

Nasus

* Siphoning Strike
o Now resets auto attacks


Nidalee

* Stats
o Increased Base Damage to 49 from 46
* Primal Surge
o Increased Cost to 80/85/90/95/100 from 65/70/75/80/85

Poppy

* Devastating Blow
o Now resets auto attacks


Rammus

* Stats
o Increased Movement Speed to 310 from 305
o Increased Base MP Regen to .9 from .75
* Powerball
o Reduced Cooldown to 10 from 11
* Defensive Ball Curl
o Reduced Cooldown to 14 from 15
o Now Scales on 10% of Rammus's Total Armor
* Puncturing Taunt
o Reduced Mana Cost to 50/60/70/80/90 from 50/65/80/95/110
o Made it much more responsive (less likely to bug out =-D)


Ryze

* Updated Recommended Items U
* Base HP increased to 380 from 360.
* Base Armor increased to 13 from 11.
* HP Per level increased to 92 from 86.
* Base movement speed increased to 315 from 310 ased to 1.1 from 0.87
* Overload
o Cooldown reduced to 10/9/8/7/6 from 11/10/9/8/7
o AP ratio reduced to .4 from .45
o Mana cost decreased to 50/60/70/80/90 from 50/65/80/95/110
* Rune Prison
o No longer deals damage per tick and deals 60/95/130/165/200 damage up front. (Down from 80/120/160/200/240 over the duration)
o AP ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration)
o Now deals 5% of Ryze's maximum mana in bonus damage.
o Cast range increased to 625 from 600.
* Spell Flux
o AP Ratio per hit increased to .4 from .38
o Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140


Singed

* Stats
o Reduced MR to 30 from 35 (considered a bug)
* Fling
o Reduced Cooldown to 10 from 11.5
* Insanity Potion
o Reduced Cooldown to 100 from 120
o Reduced Duration to 20 from 25


Sion

* Death's Caress
o Removed Initial Animation
o Reduced Damage to 110/160/210/260/310 from 120/170/220/270/320


Sivir
* On the Hunt
o Increased Haste to 30/60/90% from 25/45/65%
* Spell Shield
o Increased Mana Return to 150 from 125 o
o Reduced Cooldown to 22/19/16/13/10 from 28/24/20/16/12

Swain

* Decrepify
o Increased total AP ratio to 0.9 from 0.75..
o Fixed a bug where Decrepify would slow through Highlander or Ragnarok.
o Fixed a bug where the damage portion sometimes would not break upon leashing the beam.
* Nevermove
o Increased AP coefficient to 0.7 from 0.5.
* Torment
o Increased base damage to 75/115/155/195/235 from 72/110/148/186/224.
o Increased AP coefficient to 0.8 from 0.6.
* Carrion Renewal
o Increased regen to 300% from 250%.


Taric

* Imbue
o Increased Cost to 80/95/110/125/140 from 70/85/100/115/130
o Reduced Heal to 60/100/140/180/220 from 70/110/150/190/230

Teemo

* Base movespeed increased to 315 from 300.
* Camouflage
o Fade time decreased to 1.5 seconds from 3.0
o Being invulnerable will prevent Teemo from Camouflaging. Specifically, Zhonya's Ring and Guardian Angel's effects will block Camouflage while they are active.
o Recalling will prevent Teemo from Camouflaging.
* Blinding Dart
o Duration reduced to 1.5/1.75/2/2.25/2.5 from 1.5/2.0/2.5/3.0/3.5
o Cooldown reduced to 8 seconds from 10 o
o Will cancel autoattacks in progress when the blind is applied.
* Move Quick
o Tooltip bug fixed -- will now update to display the effects of cooldown reduction.
* Noxious Trap
o Teemo gains a "stored mushroom" charge every 30/26/22 seconds. Maximum three charges.
o Each cast requires and consumes a charge.
o Time to gain a charge is reduced by cooldown reduction effects.
o Time to gain next charge does not progress while you are at maximum charges.
o Teemo always has two charges stored upon reviving at base.
o Cooldown on placing a trap reduced to 1 second from 20.


Tryndamere

* Bloodlust
o Reduced Cooldown to 12/11/10/9/8 from 14/13/12/11/10 o
o Increased Damage per Stack to 5 from 3
* Spinning Slash
o Reduced Cooldown to 8 from 9
o Increased AoE to 225 from 185


Twisted Fate

* Pick a Card
o Increased Blue Card Damage/Mana Return to 40/60/80/100/120 from 30/45/60/75/90


Twitch

* Debilitating Poison
o Now has a range indicator
* Expunge
o Now has a range indicator
* Deadly Venom
o Reduced Duration to 6 from 8
+ Slightly Reduced Total Damage to 15-60 from 16-64 + S

Urgot

* Removed "Recommended" tag


Items:
* New Item: Hexdrinker
o Hexdrinker Recipe: Long Sword + Long Sword + Null-Magic Mantle + 570 gold = 1800 gold o Hexdrinker Recipe:
o +35 Attack Damage
o +30 Magic Resistance
o UNIQUE Passive: If you are below 40% of your maximum health after taking magic damage, you gain 30 Attack Damage and 150 Magic Resistance for 4 seconds. This effect can occur once every 60 seconds.

* Soul Shroud
o New recipe: Kindlegem + Ruby Crystal + Mana Manipulator + 485 gold, total price and stats unchanged.
* Kindlegem
o Recipe price lowered to 375 from 425, making the price 850.

* Shurelya's Reverie
o Recipe price increased to 550 from 500. Total price is unchanged.

* Malady
o Recipe Changed to: Dagger + Dagger + Amplifying Tome + 550 = 1825 total cost.
o Base stats changed to +50% attack speed, 25 ability power from +50% attack speed, +15% life steal.
o Unique Passive changed to: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6. Magic resistance reduction stacks up to 4 times.

* Warmog's Armor
o Combine cost dropped to 980 from 1100 = 3000 total cost.
o Base stats changed to 920 health, 30 hp/5 up from 770 health, 30 hp/5
o Bonuses now cap at 450 health and 15 hp/5.
o Unique Passive changed to: Permanently gain 4.5 Health and .15 Health Regen per 5 sec per minion kill. Champion kills and assists grant 45 Health and 1.5 Health Regen per 5 sec. Bonuses cap at +450 Health, and +15 Health Regen per 5.

* Atma's Impaler
o Recipe Changed to: Chain Vest + Health Crystal + 800 = 1975 total cost.
o Base Stats changed to 45 armor, 180 health from 45 armor, 18% critical strike.
o Unique Passive unchanged.

* Rod of Ages
o Base Stats changed to 450 health, 525 mana and 60 ability power up from 360 health, 425 mana and 50 ability power.
o Bonuses cap at 180 health, 200 mana and 20 ability power, down from 270 health, 300 mana and 30 ability power.


Enjoy czytania :*

Nie wytrzymałem i wyedytowałem te powtórzenia :P - Milt

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Ostatnio edytowano 2010-10-10 13:14:42 przez Andaraste, łącznie edytowano 2 razy

Góra
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ctrl c - ctrlv z lol pl :D nawet nie chcialo ci sie pokasowac podwojnych opisow

75% slow na eve - me like it :D
500 range dash ze spella tez jest niczego sobie

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Widzę że nad TF-em też coś pracują :D teraz wszyscy będą grali eve -.-

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Góra
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A swain bedzie op, juz teraz kosi ; o

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no latwiej by sie to czytalo jakby tekst nie byl zdublowany xD

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junkykiller napisał(a):
i mean there are so much skilled of them like kangoos ....

Puppy napisał(a):
yea kangoos skilled <3


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PwnT^ napisał(a):
A swain bedzie op, juz teraz kosi ; o


no sorry, early game dostaje wpierdziel, mid game dostaje wpierdziel, lategame dostaje wpierdziel to w ktorym momencie jest op?

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