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 Tytuł: Battle Priest guide
PostNapisane: 2006-05-15 13:46:25 
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Dołączył(a): 2005-04-10 21:20:12
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Widze ze sa tu tematy o bp, niestety sa one podzielone i nie zawsze dokladne, wiec przedstawie ten build, wlasnie takim gram, jest to zwykly bp z opisem jak pkowac, jakie itemki i uniqu nosic, by wiecej nie bylo tematow typu a jakie bp ma nosic uniq :) guide zaczerpniety z http://www.ko4life.com/forums/viewtopic ... 20&start=0 milego czytania

Cuz of those replies and a few things I missed at ranking forum, I would like to correct and add some other things on this version

Firstly, u have to know BP have very low HP and def compare to int priest, many ppl get a big surprise when they restat to a BP from int priest, and even at lvl 60+ u still only have around 600~700HP without any jewelries, so thats very normal.

Weapons:

For xping u just need a large breaker +6/MP, since priests have spear penalty, that will be the only mp weapon a priest can use. (A MP hammer can be used too )

For pking I would say u need at least a Mirage sword +6 or +7 for older server, a sword like Durandal +7 is also oki, but wouldn??€™t kick too much ass..

If u are rich enough get a hell breaker +6/+7 or Iron impact +7. Hell breaker +6 would do better than a MS+7 in pvp imo, cuz of the elemental dmg and Int bonus (helps a lot to spam many judgments)

Jewelries:

BPs are like a paper mage with lousy HP and def, so therefore if u wanna be a good BP, u must get some nice uniques to survive and kill.

A BP must have these at least to do some decent pking:
At least 1 Diamond ring
Lupus pendant or WP
Kekuri belt
Earring can just be +9 STR

The best and the ultimate jewelries u can get for a BP would like:
Iron necklace or WP
Iron belt or Glass belt
Dual ROC
Dual WE or PE

Armors:

If u dont have unique jewelries then I would suggest u to use some HP armor part to cover up the HP "lost". Before lvl 65 u should use goblins fabric and pad, and some +8/HP cap, shoes, gloves. After lvl 65 u should have enough stats points to get full str and enough int to wear +8 fabric, so try that out too (I personally using goblin fabric and pad all the time). With a full set of +8 u can get more def but none elemental resistance, so its kinda situation that decide what armor to use.
For pking I would say use goblin fabric and pad cause of the massive paper mages around, and for big bosses use +8 HP set. If u have really nice uniques, then u can afford to use STR bonus instead. Just make sure u have at least 1200~1500HP unbuffed.

For pking a dagger def cap +6 is a MUST! Without that u are as good as a free 50NP for any decent rogue around. And also try wear a spear def +5 boots if u have that. With that 2 weapon def armor u can tank the 2 worst classes for a BP =) With absoluteness u can pking without these def armor, since their dmg reduction are almost equal, but try get them both =)

Make sure u also have a lot of magic hammers in ur inventory cuz paper armors get easily broken by acid pots. (Especially fabric and pad, they will break first)

Skills:

As a BP u have very low mana, so being a full healer as BP is really bad idea. Mostly BPs are being used for lvling purpose, so for that stay buff/heal.

For pking judgment, 1920HP heal and malice is very important, so when u reach 62 make sure u have judgment, 1920HP heal and malice even though u may sacrifice massive or 300 AC.

If u dont planning to lvling further, then u should reskill to debuff/heal, at lvl 62 u can have judgment, 1920HP heal and torment. When u reach 63 u can have these 3 AND massive too. If thats not enough, go for 65 and get absoluteness, but then stay buff/heal till that.

Shields:

Always carry a DD shield around, if u see 2 or more rogue??€™s invisible lightfeet then its a good idea to switch the DD shield on to learn their attack power and see if u can take them down.
If u are lucky enough and have a CS, take it on before u duff more than 2 warriors.

Strategy in 1vs1 (playing a BP is about duff, so these are very important to know):

VS Rogues:

This class is the most dangerous class against BP, u need to have all 3 debuff skills ready (malice, para, torment) having massive too is even better.
When sin spike u from stealth, start pots right away, press Z to target him, and then cast malice. DONT just run away and especially dont run a straight line, cuz if u dont attack him, he will combo u perfectly, and u will die by the time, if u absolute need to run, then run in Z form or triangle. If u decides to take him down, try run in circle and get ready to duff. If his combo keep canceling ur duff try move a bit, and then duff again. After he is duffed he will prolly trying to cure (watch closely to his animation), if he try to cure it, start cast para right away, so after he cured malice he is paraed, if he still trying to cure then start to cast torment, and in meantime ur malice should be ready again. Doing this till he stop curing, if he doesnt cure one of these duffs, start pots and use judgment, he wont beat u if u hit fast enough, and he will die very fast cuz of duffs.

If the rogue hits really hard, also try use massive instead of torment/para.

VS Warriors:

This class can be a big threat to BP too, dont tank warriors if u are a bad comboer, and slide them if possible, this way he will hit u less and u will hit him less too of cause, but at least it gives u chance to poting better.
If his scream or leg cut successed, start curing RIGHT AWAY.
Since sword dance use 100 more mana than judgment, they will die by the time cuz of souls poting.

Mostly malice is enough to warriors, but if the warrior have good gear, then u also need to use para. And if he have a glowy raptor, then use massive too.

Warriors arent very hard when they are duffed correctly

VS Mages:

This class is one of the easiest one in 1vs1, when u see a paper mage, use malice or torment and start to hit and spam pots (dont waste time using para, cuz they will just /town, with torment/malice u should be able to hit 1~1,5k dmg). If ur HP is going too low, then use a 1920HP heal, chances of getting cancelled is not very high, since most mages are fire nowadays.

VS BPs:

This class can be easy or hard. Its all depending on both's debuffing/combo skills. Cast skills exactly the same way as u do to rogues, and cure his duff right away. The whole process with 1vs1 BP is about timing, the one who stops duffing and dont curing would be the loser, no matter how good his gear are. If he starting to duff u in the middle of the battle, decide to cure or not by looking at his HP, If his HP is below 40~50% already, then just smash till he is dead.

VS party:

Against a whole party u must know what ur limits is, at the first couple party rush, u will mostly die cuz of all fire pillars, spikes and SD.. U must know how many pillars and spikes/SD u can tank. If u know u cant tank this party, dont bother rush to it cuz u have crappy def and HP compare to a warrior who can just rush to anything. If u are rushing to a mage party and getting too many novas and starting redballing, start a 1920 HP heal right away or even better before u redballing if u know how much dmg u are going to receive, and spam HP pots too of cause.
Mostly a torment at a mage army will make them to free NP, but always watch ur HP and who u are against to.

Playing BP need a lot of practice and skills to master this class, so u will lose a lot of NP at the beginning while learning, dont let that take u down =)

Some comment to some ppl at ranking forum:

- Dont come and tell me 1vs1 warrior is harder than rogue. A full duffed warrior cant do a dipshit, however rogues can cure themselves, and cancel a lot of ur actions, which makes the difference.

- Everything I wrote here are some basic knowledge, u dont have to follow exactly like that, BP can be played in many ways/styles, so its all about trying out and learning, create ur own style.

But otherwise, feel free to correct or add something more I might missed again

Good luck

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wszystko dajemy w str?


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76 w int zeby nosic szmatki +8(jak masz +9 to chyba 78 int) reszte w str czyli 255(bo to max) potem dajesz w hp.

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PostNapisane: 2007-02-23 22:49:48 
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76 inta reszta str a potem dajemy w hp (pamietajcie ze kazdy pukt powyzej chyba 90 w hp daje nam deffa) a na wysokim lvl (czytaj 7x-80) mozemy zrobic shell bp. :P Ofc 76 to wymagania na klate +8 ale polecam +9, da sie zrobic nie mowic, ze to nie mozliwe i wymaga 78 int jesli mnie pamiec nie myli.

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Def dodaje sie jak sie ma powyzej 100hp o ile mnie pamiec nie myli
bylem pierwszy :D


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PostNapisane: 2007-02-25 17:43:04 
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Ile HP daje jeden PKT?


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Powyżej 100 hp dochodzi 1 pkt w defa.

W połowie mam dobrze bo biżuterie mam hp ;p ale wycięgam 3.6k hp 920defa(z talię) 2k ap

Hmm jeszcze bym dodał że na lighting magów najlepiej talie używać bo inaczej kaplica jak wchodzisz w takie party i nagle dostajesz stuna...(dzięki valkiri mniej kwasów dostaje ;p)

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Ile HP daje jeden Pkt wsadzony do HP w Character?


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1HP = 1def (zaczynajac od 101HP w statach)

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Sirrus napisał(a):
Ile HP daje jeden Pkt wsadzony do HP w Character?


lutek napisał(a):
1HP = 1def (zaczynajac od 101HP w statach)


on sie pytal ile hp daje a nie ile defa


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Sirrus napisał(a):
Ile HP daje jeden Pkt wsadzony do HP w Character?

to zależy od lvl im wyższy, tym wiecej hp za kazdy punkt w health

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zalezne od lvl i charakteru. Kiedys badalem to na postaci 4xlvl wychodzilo 1stats=13hp


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scar napisał(a):
a na wysokim lvl (czytaj 7x-80) mozemy zrobic shell bp. :P


tylko co to za BP jeśli na 80 lvlu majęc FP +8 nie może mieć Full w STR ;( a co dopiero majęc Shelle...


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no tak ale mi sie wydaje ze robiac bp w fp nie chodzi o to zeby miec max dmg tylko zeby miec wiecej defa


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A nie raczej max hp ?


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